SpotlightInserting a video screen object 

Tool

Tool set

Video Screen

Event Design

Video screen objects consist of a video screen and optional front or rear projector. The video screen and projector components can be independently placed on rigging objects (see Concept: Rigging objects).

If the screen and projector are both attached to rigging objects, only the attached video screen component is affected when its rigging object moves or rotates. If only the screen component is attached to a rigging object, the entire video screen object moves or rotates with the rigging object. If only the projector component is attached to a rigging object, only the projector moves or rotates with the rigging object.

Mode

Description

Modes for the Symbol Insertion tool

See The Symbol Insertion tool for parameter descriptions

Preferences

Sets the default properties for video screen objects

Place Screen

Places and rotates the screen and the projector at once; the projector’s location can be adjusted after placement

Place Screen and Projector

Places and rotates the screen and projector independent of each other

Screen Trim Height

Sets the Z value of the screen at insertion

Video_screen2.png 

To insert a video screen:

Click the tool and the symbol insertion and alignment modes.

Click the placement mode.

Enter the Screen Trim Height value on the Tool bar.

Insert the object in the drawing.

In Place Screen mode, click to place the screen and projector, and click again to set the rotation.

In Place Screen and Projector mode, click to place the screen, click again to set the screen rotation, and click again to place the projector. This is especially useful when placing video screens on rigging objects.

The first time you use the tool in a file, a properties dialog box opens. Set the default parameters. The parameters can be edited later from the Object Info palette.

The height of the video screen and associated projector(s) depends on several factors.

The Z value determines the distance from the active layer plane to the bottom of the screen (including the border).

When the screen includes legs, the legs are drawn on the active layer plane unless a Floor Height value has been specified. The Floor Height distance shifts the floor, and therefore the legs, by that amount from the layer plane.

Projector stands are inserted relative to both the Vertical Shift and Floor Height values, allowing stands to be shifted up or down from the screen’s floor as set by the Floor Height value.

In Top/Plan view, when one of the video screen components, either the screen or the projector, is placed on a rigging object, that component assumes the height of the rigging object and associates with it. In a 3D view, the height is determined by the component’s insertion point on the rigging object. The Manage Loads tool allows precise repositioning of the video screen components; see Managing loads.

Click to show/hide the parameters.Click to show/hide the parameters.

Parameter

Description

Screen Type

Select the screen type: rear or front projector, or LED screen

Aspect

Select one of the standard screen aspect ratios, or choose custom screen dimensions

Stock Size

Select one of the standard screen sizes based on height x width measurements

Height (image)

Displays the height of the screen image area (without the screen border or frame) for standard screen sizes. For custom screens, enter the screen height; the screen width is automatically calculated for all custom screens (except rect. all custom dimensions).

Width (image)

Displays the width of the screen image area (without the screen border or frame) for standard screen sizes. For custom screens, enter the screen width; the screen height is automatically calculated for all custom screens (except rect. all custom dimensions).

Diagonal (calc)

Displays the calculated diagonal screen size

Show Centerline

Adds a centerline indicator in Top/Plan view

Show Screen Zoom Range

(Projector zoom Lens only)

Indicates the optimal distance from the projector where the screen can be placed, given the zoom range of the lens

ShowScreenZoomRange.png 

Diameter (image)

For round custom screens, indicates the screen diameter

Frame

Select the type of border around the image area: No Frame, a Frame with a specified thickness, or a flat Border Only

Border Width(s)

Top/Bottom/Left/Right

For Frame and Border Only types, specify the width of the frame or border for each side of the frame or border

Depth

For Frame type, indicate the thickness of the frame

Edge

For Frame type, sets the distance between the screen and the front face of the screen’s frame

Tab-Tensioned Sides

When the frame type is Border Only and the screen support is Roll-Down Case, this option is available. Select the option to specify that the side support mechanism is tab-tensioned.

Tilt

When no Screen Legs are selected, specifies the tilt of the screen in degrees. Positive values tilt the top of the screen away from the viewer, and negative values tilt it toward the viewer.

Total Clearance

Displays the total vertical clearance height required by the complete video screen object from the floor to the top of the screen, including any border, dress kit, valance, or other accessories

Show Coverage Zone

(2D only)

Indicates the viewing area based on the screen size; observers within the area should be able to see the screen

Video_screen1.png 

Zone Reference

Calculates the coverage zone based on screen width, height, or diagonal measurement

Max Horiz. Angle/ Max Vert. Angle

Indicates the maximum viewing angle of the screen, horizontally and vertically, relative to dead-on

Viewing Height

Enter the height of the average viewer when watching (likely, a seated height)

Near Multiplier

Specifies the multiplier of the reference dimension to determine the extent of the near coverage zone

Far Multiplier

Specifies the multiplier of the reference dimension to determine the extent of the far coverage zone

Screen Support

Select the type of screen support: None, Goalpost Legs (includes two legs, and is similar to commercial “fastfold” systems), Tripod (creates a “roll-up” type support arrangement), Sliders (generates the cable to connect the video screen to a truss object), Roll-Down Case, or Roll-Up Case

Show Feet

For Goalpost configurations, select how the feet of the frame display: Both, Front, Back, or None

Depth

For case supports, specifies the size of the case drawn at the top (roll-down case) or bottom (roll-up case) of the video screen; the case length is determined by the screen size

Motor

For case supports, adds space to the case for the motor; select whether the motor is located on the right or the left

Opening

For case supports, sets the location on the case where the screen exits the case; select Front, Center, or Back

Add Dress Kit

When Goalpost or Tripod screen legs are selected, adds a “dress kit” of draperies to conceal the projector (rear) and supports from audience view

Dress Kit Color

Select the color of the dress kit draperies

Left Leg Width

Indicates the width of the drapery on the left side of the screen

Right Leg Width

Indicates the width of the drapery on the right side of the screen

Valance Height

Sets the height of the drapery above the screen

Border Overlap

Indicates the amount of overlap of the dress kit drapery over all sides of the screen’s border

Pleat Width

Specifies the width of each pleated section of the left, right, and valance draperies

Pleat Depth

Specifies the depth of the pleats for the left, right, and valance draperies

Hide Screen

Toggles the display of the screen geometry

Edit Screen Image

Opens the Edit Screen Image dialog box

Screen Image

Displays the name of the current screen image

Show Projector

Toggles the display of the projector unit

Show Projection Cone

Toggles the display of the projection cone

Projector

Select the projector model from a library

Wattage

Enter the required wattage, for power consumption calculations and reporting

Independent Aspect

Allows an aspect ratio for the projector that is different from the screen’s aspect ratio

Aspect

Select the projector’s aspect ratio

L/R Shift

Shifts the projector to the left or right relative to the screen

Horiz. Offset Angle

Displays the angle of offset from the projector to the screen, measured side to side on the horizontal plane and based on the L/R Shift value

Horiz. Offset Perc.

Displays the angle of offset from the projector to the screen as a percentage

Point at Screen Center

When the projector has been shifted to the left or right, keeps the projector pointed at the center of the screen

Tilt

Sets the tilt of the projector, in degrees, relative to the horizontal plane

Place Based On

Sets the position of the projector either based on a fixed lens size or the projection distance

Proj. Distance (Straight)

When Distance is selected for the projector placement, enter a projector distance value or click and drag the projector control point to set the distance

Proj. Distance (Actual)

Specifies the distance in 3D from the projector to the screen

Lens

Select a standard fixed or zoom lens size, or choose Custom

Zoom Factor

For zoom or custom lenses, sets the lens zoom factor

Show Projector Zoom Range

(Projector zoom Lens only)

Indicates the optimal distance from the screen where the projector can be placed, given the zoom range of the lens

ShowProjectorZoomRange.png 

 

Show Cone Zoom Range

(Projector zoom Lens only)

Indicates the optimal screen size, given the cone zoom range of the lens

ShowConeZoomRange.png 

Vertical Position

Select the projector placement mode.

Screen Center: The center of the projector lens aligns with the screen center

Align to Top: The top of the projector body aligns with the top of the screen border

Align to Bottom: The bottom of the projector body aligns with the bottom of the screen border

Stand: Places the projector on a stand selected in Stand Model 

Rigged: Places the projector at a height specified in Floor Height with the bottom of the projector at the Trim height

Specific Shift: Shifts the projector relative to the screen center by the Vertical Shift distance, as measured from the center of the projector lens

Vertical Shift

For projectors on a stand or with a specific shift, specifies the distance between the floor (as set by the Floor Height) and the stand or projector (this allows stands or projectors to be placed on a plane shifted up or down from the screen)

Stand Model

For projectors on a stand, select the projector stand model from a library

Floor Height

For rigged projectors or projectors on a stand, indicates the distance from the active layer plane to the floor, effectively shifting the floor by the indicated height

L/R Shift

For projectors on a stand, shifts the stand to the left or right, relative to the projector

F/B Shift

For projectors on a stand, shifts the stand to the front or back, relative to the projector

Trim (bottom)

For rigged projectors, indicates the location of the bottom of the projector

Vert. Offset Angle

Displays the vertical offset angle of the projector to the screen, based on the vertical position of the projector

Vert. Offset Perc.

Displays the vertical offset angle of the projector to the screen as a percentage

Multiple Projector

When there is more than one projector, select whether they are stacked or side-by-side

Horiz Space

For side-by-side multiple projectors, sets the distance between the projectors

Offset Distance

For side-by-side multiple projectors, sets the offset distance between the screen and the second projector, relative to the first projector

Note

Adds a note, which can be placed in the drawing with the Text Options 

Text Options

Opens the Text Options dialog box, to enable the display and format the text of labels

Default Text Positions

Restores text labels to their default positions

Classes

Opens the Classes dialog box, to specify class naming for the various portions of the video screen. This allows portions of the video screen, projector, and other elements to be set to visible, grayed, or invisible.

Use the standard class, select a class from the list of classes present in the drawing, or create a new class. Select <Video Screen Class> to place the video screen element in the same class as the video screen.

Class Prefix: Specifies an optional default root class naming standard for all video screen parts; click Assign Default Classes With Prefix to begin all video screen class names with the prefix, so that they are sorted together.

Assign Default Classes With Prefix: Sets the class names for all video screen elements to the standard, using the Class Prefix if there is one.

Video screen elements: For each portion of the video screen, specifies the class name standard; the class names shown here are applied to the elements.

Update

Updates the object when changes have been made to the Object Info palette parameters

Load Information

A projector is considered a point load in Braceworks calculations, while the video screen is considered a distributed load; if the insertion point is on, or along, a rigging object, it is considered to be a load on that structure. Load information is used for Braceworks calculations and reports (Braceworks required).

Include in Calculations

(Braceworks required)

Includes the projector or video screen in Braceworks calculations; deselect each one to exclude it from participating in structural calculations

Only Rear Projector or Front Projector Screen Type can be included in calculations.

Load Group Name

The load category is always Video for projector and video screen objects

Load ID

Enter a unique ID for the load for informational use in reports

Load Name

Identifies the object in load calculations

Total Weight

(projector)

Enter the total weight of the object

Distributed Weight

(video screen)

Enter the distributed weight of the video screen object; changes here also affect the Total Weight value

Total Weight

(video screen)

Enter the total weight of the object

Position

Displays the name of the associated rigging object, if the video screen or projector is attached. Optionally, attach this object to a rigging object, or change the rigging object association, by entering the Position Name of the rigging object. Delete the name to break the association.

For other methods to attach loads, see Making the attachment.

Setting the image on the video screen

Formatting video screen object labels

Concept: Attaching loads to rigging objects

 

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